Posted 18 Jan 2023, 6:51 pm
Lead Game Artist at Improbable
The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.
We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!
We are actively recruiting a Lead Artist to help MPG deliver expert art support to our clients. You will work with the art/animation/tech art team and alongside production, design, QA and engineering teams in helping to deliver the best multiplayer experiences in the world.
You are an experienced Lead Artist who has delivered significant contributions to many games. You are confident in managing a team of artists, scheduling work, setting art direction and working alongside the Art Director and senior leadership teams to deliver the highest quality art work. You are an expert in your field with an arsenal of direct experience to call upon. You could be considered a Generalist, being strong in 3D (hard and soft body modelling), creating and applying materials/shaders and perhaps world building, VFX and maybe more. You can operate independently on complex projects and demonstrate the full capabilities of your craft, understanding the technical as well as creative challenges. You’re happy managing artists across a range of disciplines, working collaboratively across the team to ensure the best possible ideas are professionally presented and realised in-game.
You fully understand that your art skills will only get you so far when it comes to creating solutions and that your other non-technical skills, such as effective communication, mentoring, and teamwork play a large role in your work.
What you'll be doing:
- Create and follow visual direction and technical briefs to create game assets, game worlds and assist others to do the same, managing a team of cross discipline artists.
- Work using relevant 3D tools, material creators/editors & game engines - plus game development software such as version control and production tools.
- Identify and log tasks, track and report on progress, assist the art team in doing the same.
- Create benchmark assets: following, improving or creating documentation as you go.
- Assist development with documentation, reviews and quality assurance or art.
- Maintain high quality standards and process: workflows, tests, documentation, approvals.
- Assist more junior team members in day-to-day work, being proactive in sharing your knowledge.
- Attend and run stand-ups, craft meetings, deep-dives, reviews, show and tells, etc.
What we'll need from you:
- Lead Artist level portfolio/showreel
- Solid art development experience: having worked on multiple titles on all stages of game development
- Attention to detail with a strong ability to analyse and comprehend Visual Direction and adapt style as needed
- Solid problem solving: a knowledge of workflows, dependencies, typical challenges in art development for games
- Excellent knowledge of typical art tools and game engines, especially Unreal
- Ability to create and present documentation concerning art creation/integration.
- Solid experience with development workspace and production tools like Jira and P4.
- Ability to communicate with senior management and prioritise work, flag issues, identify risks.
- A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique.
What would help:
- Experience working with Art Outsource companies.
- Experience in a similar role is highly desirable.
- Experience of direct communication with clients.
- Experience managing artists.
Please mention the word **RICHLY** and tag RMzQuMTQ1LjI0MC4xMDY= when applying to show you read the job post completely (#RMzQuMTQ1LjI0MC4xMDY=). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
The offering company is responsible for the content on this page / the job offer.
Source: Remote Ok