Posted 23 Nov 2022, 1:45 am

Unannounced Project Associate Production Engineer at Bungie

Production Engineers are force multipliers who use their expertise across Bungie systems and their passion for supporting others to augment the studio's effectiveness at shipping high quality content. As a Production Engineer, you will identify improvements to our workflows and unblock and provide desk-side support to content creators often on tight deadlines. You will use this experience both to be an advocate for content creators to the Engineering org for long-term solutions and in the meantime to find workable short-term solutions to get things humming again. You will also document new knowledge and learn deeply about the various systems at play in how Bungie makes amazing games.

ELIGIBILITY REQUIREMENTS

  • A recent graduate from a U.S. college, university, or related program within 12 months from October 2022
  • Planning to graduate in Fall 2022 through Spring 2023

OR

  • Moving from primarily learning to primarily working within 12 months
  • Transitioning from one craft, function, or discipline to a new one within 12 months

RESPONSIBILITIES

  • Solve unexpected and difficult problems in unfamiliar areas, often in times of crisis
  • Support a small team or area in day-to-day work
  • Identify workflow and process improvements
  • Test and verify usability of in-development workflows
  • Implement game content as appropriate
  • Create and maintain documentation on proprietary tool sets

REQUIRED SKILLS

  • Service-oriented mentality. (You get joy from seeing others succeed.)
  • Quick learner in unfamiliar areas
  • Demonstrated autonomy and proactivity
  • Ability to communicate with technical and non-technical developers
  • Experience with Windows command line and Microsoft Office products, especially Excel
  • Experience with source control software, especially Perforce
  • Demonstrated ability to break a process down into its individual steps and think about how to address each one, especially how to tell a computer to address each one

NICE-TO-HAVE SKILLS

  • Training in scripting or object-oriented programming (or equivalent experience) or training in game art or game design workflows (or equivalent experience)
  • Customer service experience, especially desk-side technical support experience
  • Familiarity with Digital Content Creation applications (3DS Max, Maya, Photoshop, Wwise)
  • Familiarity with game development suites (Unity, Unreal)
  • Familiarity with end user UR or UX best practices


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Source: Remote Ok