Posted 24 Jun 2024, 5:00 pm

CG Generalist at Ingenuity Studios

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Our 3D Team is looking for experienced CG artists to work on a wide range of tasks including: hard surface modeling, kitbashing, organic modeling, sculpting, texturing in Mari or Substance Painter, shading, and lighting.

Work can be both independent and collaborative and is mentored by a strong group of senior artists. In most cases CG Generalists are allowed to work in the software of their choosing, with a pipeline that focuses on easing and unifying common tasks and publishing.

Requirements

  • Strong sense of organization, artistic ability, and attention to detail as well as an eye for composition, light, and color.
  • Experience in Look Development, RenderMan software.
  • Knowledge of plate lighting, image based lighting.
  • Strong knowledge of full cg lighting/characters/environments.
  • Strong background and experience in Asset Generation.
  • Understanding of multi-pass rendering, and how the passes will be used for final composite.
  • Experience in 3d scene layout.
  • Knowledge of camera and mechanical animation.
  • Previous background and experience in Modeling, Texturing.
  • Understanding of dynamic FX, and/or particle simulation.
  • Standard compositing skill-set inside of Nuke compositing software.
  • Solid understanding of Feature, Commercial and/or Television production pipeline.
  • Proven problem-solving skills and the dedication to create the highest quality images possible
  • Excellent communication skills and technical knowledge, work well within a team, and independently
  • Ability to learn new techniques, and develop new workflows.
  • Particle, Rigid Body and Fluid TD experience a plus.
  • Familiarity with shot-tracking software is a plus


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Source: Remote Ok